![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMtR0WuRDMhRPcvvgaQzz-DyOn6aXGqNVUVr-8SQliBw3td996MpkL8hkXnWkDBMeeMmNgBMdB3WO4SYZ2bPQ-ZP3Xp2oTIFFZhsyTpGmDeIwkpOQUpo_8j1H8L7g70nl1ZYOuvIVuFIQ/s320/Gold1.jpg)
I used a stock foliage part that comes with 3ds max, this I then turned into an editable poly so I could manipulate it and change it. I took away all of the access think leaves at the bottom and left the stalks and blossoming tops. I pulled and stretched this also so that it was a little different to the standard object
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbqWPbDNja02hZF0w6o2Q-L1IsYtr00GV2HC94ldgFGIVSQXRKdNjoifM73pzdeTXWhmyn6ra35ZWhBl62USm_3PCNpu8KlCO0cEl_whLj8douhyphenhyphenEJ2PiZUCDdnYCXb-eH_UaJiovooqo/s320/Gold2.jpg)
I selected parts of the plant to make different polygons have different ID's, I did this so I can texture the plant with more than one colour or map. I selected the flowers as one ID, the stalk as another. I used a GRASS Bitmap for the green on the stalk, i used this as it has many variants and variation in colour apposed to using just a straight green from the colour picker.
For the flower I used a Gradient Ramp colour, ranging from white to yellow and also a darker shade of yellow. This will keep the pattern different on each petal, creating a very nice finish.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPPBr1IKCzWAScxm5AAL2TwwVkcROXM75jjZQ6qqCfaeM35xysO01ND7GrfN9d3M7a2IEMCSBgb8ivrKodB0aqRhF4kDSw-t2lAB-mcZ9B_YZXR4A-YYrqDFjLO15BniEX-CSJmfE4MqI/s320/Gold3.jpg)
To create the field I copy and pasted the plant, rotating it and keeping it having some variance. I used a simple dirt texture for the ground, and an image of Danbury skyline for the background.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy8s9vFDX1EYv6uShOJbzn4U_pZSx1_CIgU-ecf0d3MkQeJAlOaCA4G5yyRSbbWQ5duJyZzqzLzBhcgdPNcjgmDckXPyryfOUuXvZ18JSpSaDxhGfE47ZKbXqCXLA6t8mOdXFuVJCQX_I/s320/Gold4.jpg)
I placed a panning camera in the shot, I spread the key frames from moving the camera wide apart. So that the movement was very slow and steady, panning close to the field.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqzV8ih13eBo05JqBV5tvob9JynN8kcce9gPDzeC8LGV6M9GqJU27cIxudDpb1bQzVNAT0-T2M0Vs5uobluTtAJAn2IYjZGgTvh-CIQ5EtliLNPP2nU1_XeyOZKVEvoO0GHNWvEE0rJJI/s320/Gold5.jpg)
I used 3 Omni lights in this scene, one main source of light, and 2 others close in front of the camera to light up the rape crop.
This bellow shows a final render of the field, I'm very happy with this simple modelling, the textures on the plant, and its flowers has good variance and looks almost photographic.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRj5JSgQi5REq2wNqWMIF4HId6e9TKYttBTYerV5e-VDJs36vfwixc0icO-fpC-mV_ecuC2d5LpBsG9mZ6up6B0rbcvhSNtNG1ivLYlmQmn-68Osvv4811aTgFneNX1vF1f_HE9JlCM78/s320/Gold6.jpg)
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