I started this structure by creating polygons with the "Line" tool in the "Front" view, drawing the polygons I needed for half of the arch, from here I extruded the flat plane to create the depth of the arch.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOECoXkgawtWstN3IEvjHJClKDjq-zvadpvxr-LA17zNP1TtfnbiPvBiIhPFkubUtiVhQehSr0nRDeZYxqCVPZRahyP-Fx76HKURDCTErGCa5Jb09QOHJmN5ItJWMXwEzRrNXwi-hUwCI/s320/Bridge+9.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYOGWxO8E3Sho1f73RYOm2T3mqFwXvvVi2gSX-fJq6-YO6spWVCdAYV28_L3q1a-XCxvFzKtjq-aOUMQu3FYeuOn9IiTrQC0gA5nLETS46xmWJJWRmhY2oVxncaRGetKIvWts6sX3050yP/s320/viaduct.jpg)
I next made the texture from the default Tiling "Pro" brick materials in 3ds max program files.
C:drive/Program-files/Autodesk/3dsmax10/maps.
These materials are very usefull if set up correctly, I tiled the material using the "UVWmap" modifier "Gizmo" and also changed the angle of it to allow the bricks to not be stretched down the sides of the arch. I applied a bump map using "Mix" where I used the brick image in one channel, and a smoke in the other. The smoke I used to break up the tilling of the material, to create a more organic, realistic look to the material. I adjusted the smokes size, making it quite large so that there are darker and lighter areas over the map.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix6f1Gwal7w1owuqChY75FdgBSE4Cvw0NvjGuKtwMzFNMfaG-dD4c_Ag1dEUWx-FMlVFOT3z2p6WvBqburqs1YnJIqyB-4b1jteTV3sfvZHnFAiSnP31tq5KL7GyxFkstzcTpgbp1T7xI/s320/Bridge+10.jpg)
Next I came out of all the modifiers and copy/pasted the arch many times to create the bridge, I did this after materialising it to make thing allot easier. I created some simple railway sleepers with a wood texture to them with a heavy bump, also the gravel under them was made using a flat square with bumped material.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiemTavzAkDfXdE5bNsBR6nMyhl5jltZU1lsJ_efp_xY9M4k6tt58N7z98UJrxsSWfFQb1RV0Bb6Hq8T9RkJtTgsxiMJUfSFxHPch3GC1v3nv23moBbgv6wtHU55eRGPA_1qZyp6pz3dEXQ/s320/viaduct1.jpg)
The gravel material was created by using a cellular channel through the "Diffuse" colour, which I picked as two different shades of brown, and also a very heavy noise bump.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZHxNVQmmbhtnrcjjhkNl2sPX9PYOLR22qh3tMaoHoXy3qtwt-MyxItth0qPSXAVNZVpHBakMKx_Lh5-V5UGCtwM3Ix3SgZ9oi2XsOa4pCRw_nFzmRpF_oL5pB5Oq4EFgl5tM3UIl04CY/s320/Bridge+11.jpg)
Once I had copy and pasted the railway, gravel and sleepers alone the bridge I took a "Plane" and converted it to an "Editable poly" after applying a high number of iterations to it. I took the grass texture from the 3dsMax "ProMaterials" folder and tiled it across the plane to keep a high level of detail in it. I did this again using the "UVWmap" "Gizmo" resizing the image until I was happy with it and also using the rotation tool, rotated the image so that it was more diagonal. I did this to help aid hiding the straight lines of the tiling.
To hide the tiling even more I applied a "Mix" bump to the material, one Channel I applied the grass material Image again, applied as an "Instance" so the tiling of it is the same. In the second channel I again used a smoke, this helps break up the generic tiling of the texture.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyNzNsl_bvP1sEDJiTYzZmdN3GyccsXZdWtlRBD5n7zopzIv3Zjq5tWOPg-DWUQj1VQ8G9NV8FwLNGbA5Xu2KrTItWPLx8d0t189ySyyXeCGg5C9H3LiWHCwcgxautObi1-zV_Y7ksPG0/s320/Bridge+6.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX2s4qaAhGwfXCUTmqaWdCa9KbcMwJGnMASozvctPvwkPWKPdGUJGwqXUL_z-PUElb1pP8ummKucW37W5Afjwp0MyVpfny1qPk_RKI9VkfKkti5Ihki1yefT1YbCe2TOq-Tz0IXqBYCeg/s320/Bridge+4.jpg)
To create the atmosphere and sky I created a sphere, converted it to an editable poly and chopped the bottom off of it to create a cone. I created the colour by applying a "Gradient Ramp" to the diffused light and selected these colours to create an attractive evening sky and applied it to the cone which I placed over the scene.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy7NFIGA8Copq-E8T5fCK599HfaBLdjDzdytHGecLLpaBJyl4AH8KxbkQ7Q0HBOmsPp4Zhe-05bvmopOjjmfVSTwcqfwGygfd3SZCtgAdU5gLJkU4ERHzVO8mmygDLd38Q03tx1iTfOwU/s320/Bridge+5.jpg)
In this screenshot bellow the scene is shown throught the view of the camera I placed in the scene. The camera has its own tools whilst viewing through it, and this allows me to get a perfect view of what I want too see, and fill the cameras lens making sure everything fits and no edges can be seen. I wanted to animate the movement of the camera, so I set keyframes and moved the camera and set more keyframes, this when played creates a smooth transition from keyframe to keyframe. I used a horrizontal panning shot for this camera, taking inspiration from many videos that I studeid and found this is a very effective motion for calm and relaxing effects.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivSdO5V6lUKIx_Q0-4wiw8iTtza97kMmzFk5NCZLuDhGf3mDuKBiLtfqaWxJTGkiDFAeaf6DZbgviqMlQ2o-1FXBwl7t1RfvQ49-8HO2ymWxXQyiDv6pCCSTxY6f4gbSR_ACm4afY5BX4/s320/Bridge+7.jpg)
For the lighting I used Omni lights, these lights give an even glowing distributed light in 360 degrees. I placed one above the horizon line
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9Hx4DgoWMNsxhDFpJK-zF93fgF9oNBGxL4wmKpdjwMz5iBAo14qKN4_Asg76R619fc3i-h4gJD_PeJpKjFqAsOqUhyphenhyphenwgVAupP0mg1JXK8-vZmwp3BN1f8C_3P1zk4LwBXz2Yo1S6wBpc/s320/Bridge+8.jpg)
This render bellow shows the final render, I used a different background here that was an image of sky. I though this suited its evening light, the input of clouds creates mood in the scene. to create the glow that you can see in the final render I added a "Lens effect" "Glow" onto the main Omni. This is a tool that makes the light source itself glow like the sun, or a light bulb, the size of the glow, its intensity, the colour of the glow and its colour fall-off are all adjustable, and need trial and error to get looking acurate.I did not use any other light in this scene, as the dome that I used to cover the scene helps to refract the light boucning it around the scene, also this is a morning animation so low strong lighting is the target.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA0bQxYZfQBnj9JJriwQiVaDpg9VrY5fWqClTV-5NOSGcnk-5QvjDv4D06MvgGStPpe-P31KW44Doo1LjnQR6ZqtqbSdMEtIB0WGfHX-zINgRk8Zbm8LSU4XWhyphenhyphenmHNxfZNNxBceQY4mOA/s320/Bridge+12.jpg)
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