As I started modeling these for our last concept part of it was already there for me to use that I modeled before.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoQYGaBQJRn4AhGXQM5qHdMj-0wgAAkAkV-YvTchjYN5S5ClU9eFZYmSNB18lV5I0_bLts_RX7ZEzTLJn7nrvapXBC6cJwCgYCsznfPmxZjhhvtbPPoqxfe_7h-3P8wpDTttLBqytTVxw/s320/uni2.jpg)
I used a rectangle block and made it have a humber number of iterations, so I had a basse to start with for modeling the windows and indentations on the buildings. This took some time to get the buildings looking accurate, I used the same technique for the windows I used for the car by using the bevel tool to create the frame.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgznEx0RWvS9up0zWPLXN-v3yk4bU0A-lhBhJixbq5_C0XxHdusC8b4kWGEwh2qr5OrGbAUQxSHM1Vs9LDHhM2r50CTIg2lyfiQbB6JroWSlA_NgZQCS9cVG2WAd5_ozxvP2A9Wg4-WCJs/s320/uni1.jpg)
I did spend a long time selecting the many different polygons and giving then certain Material ID's for the complex materialising.
Windows
Paneling
Paint
Frames
Glass
Roof
Wood
Bricks
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsV58mLyEUpy4i1qPXoNd_-uRM3qC18oh8q2ME373kIiKv-WXW8yNT7SiayDz2OOHu2XN3_DN3Z9imqEHiYnqeotFxtjAhdz_pI1-aBiHlQ9A5gp6hArvo3VCTFKsPaQns4iBonts1oeg/s320/uni3.jpg)
I modeld all of the landpost aswell as I thought It would be great to have them light up the scene in a dusky scene.. I made the lamps have a clear lens and placed a directional light into it and placed the target on the path. To make the lights soon like they are giving off light into the air in the eveing, I added a volume light. This creates a very subtle fog/smoke in the beam of the light, it helps to create great atmoshperes and I am very happy with it in this scene.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8ku-T4rvZToOGy7kQwcHKwcUA3qpWYe3yWLJc7tSCfUzaIcjZLtT0BIgjDNSzzwd7X0tBEPVYIIu1gsR5YGREnh5jJ5vf9ecZg2aaIFETWGXQABTA6LqDROjR7pu51Wcn2KEC9vA6lWU/s320/uni4.jpg)
To add all the little touches I even made the little sapling tree that is outside the Marconi building, I converted it into an editable poly and made the suporting legs for it inside the shape.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj48AriFiKzFPGdjOIMuOEZhV0IzC-ORN9BrCR6T8S-9AEpv-hmoEoXoFSMc1akXQGFXw5G1A_qbIqr_eRpx_lHOXroStS0NRh3F3tWV4W1Oy5vQwouSLvJUPmMuJ2Zj3qrXTup_YZ8C8Q/s320/uni7.jpg)
Here shows me adjusting the settings for the volume light.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicSHbeV4kJeRTDGCdfc93DUq6wBNISsGO9oZg3CL3_R-_c4ZQsanBfQ9NukKLYDsM1mfcHiD_K6PIDwHYX3MxgrL2Ekrpnei6p9BGab2FmEXQN176KNS8xiOeUP2HqgfxeudVtproaK0c/s320/uni6.jpg)
I used a soft selection on the ground to create an organic look to the mound and surronding grass.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnYztt6X0MfenD7qI7hkH4ITYRsl9OOjXtwfbbVk3VmbIFryS_RqpyObs7dDuPeFNahivwzqTQb5yyAgZ_dTuXewaq-_TKL-WnilCOgnpbEMNVIeWGCunlleusG00cwHxZFlipOsbh1Oc/s320/uni5.jpg)
I then lastly animated the camera going down the path of the uni, I did this by moveing the keyframes along and moving the camera and setting more keyframes to alow the smooth transition from point point. I also used a main omni light in the back ground to create realistic world shadows on all the objects.
I do really like this render, alot of atmosphere, and I hope I did the university proud by modeling its buildings well enough.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheK0iZLE8-tOlu82idSTcls4o-CAp2DavaoUnQyw0MX_jQ4hxzCGKLEY1J-Drw0T7SGyPfwTewo3_r20tXhq3km0LL9B5JUeZUos6svEDE-GZsjL83XAShw3X1efU1jHatOOT0AOOcivs/s320/uni8.jpg)
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