Sunday 3 October 2010

Moving into 3Ds MAX

From the last image of my topology I have spent some time refining it and making it just right.
From here I now move into 3Ds MAX, I firstly import the images onto to planes at 90* to each other and use the UVW mapping to position the profile or front view of my face on each plane.

Planes in 3D max


Using these veiw ports to start the modeling


Using the create polygon tool, I traced over my image I made in photoshop using the topology lines.

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