![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVroEWGdwsAGDHS9M862s3ujQP5qd0_l5KyJeDr_SV_dAJi_tCVvxFHDimjYTovb2aRTHdbBTr4Gc9eW0UFqTFxYqBr9bbd5RatFUm-FwKbGj8piOxEDsBxUsnNxx6wFRNcEBW1UX15Mo/s320/modeling2.png)
When all the vertex where positioned fairly accuratly, I then changed into the perspective view and started to tweek their position. Using the two images as references of my face, and also using a mirror to "eyeball" the modelling into a more and more accurate representation of myself.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9jIUVkJv7YUcOu-Jn4Ogjsly1dxxDXi0mOAyF7CBk0PVHMamw8J4w4yX51deXT5yL98E2wckJ9ZncOwPO8LgIVPqa50H5X0s68vYZgOmliNvwWaQxFZRcP3Sy4U4qBFPCLKo3v9fH6bI/s320/3d+half.jpg)
Here I used a modifier called Symmetry that will mirror the model from whereever you select it too. I made the centre line of vertexs planar, and then used that line to mirror.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsnBH8Vwbt8QTUkrmNuv9E12LMAmPb0RYERAQh8xBZOz9HRKi_HMR6Eu0Sq6jCKiGULcdDSnx5ITvOjhpfoGoCDdNj7rWr7d8P82LyXhn9uCecaqm27lSdyF2yNaz2Tuj0fZ1Zfu2sZNM/s320/3d+full.jpg)
Bellow shows that I have used a turbo smooth modifier, I used this over the NURMS smoothing, as this is a seperate modifier that smooths it a level above symmetry. Which means that I will get less pinching in the middle of my model.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOuVMNz1r1RL3X2ymMMwrmDdV1dzvBTM8uzw8pUCFXrjOu92fPVI52opW9oUvf_YXneHkcthGQupbJffj-X0OfmEnuBYnj8Y1Nd5O1Aj5_DOZbLyTDcUInCQccZc1lc58kYUzAT58PXVw/s320/3d+full+1.jpg)
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