![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2199_QKi9ENQLAzzx0b4W2vOeegYJzcg8isdzkuxDwyiZJ-1c8SpVYw_rJLkAep82hL-P8E_JcPWSNJhbhm6Z7hSuRZ5rMLzk8V-_N7kjIImczyjrS0ZCRNVGG_u2gCZu-wsErSNxSSQ/s320/Back+of+head+modeling4.jpg)
After attaching the back of the head to the face it now acts on the symetry modifier.
Now I can refine the whole shape of the head and the face as it is all one piece.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2OYbZlsCnTkwjncyockqscRIJSK4956omzbPMXa-t32Vv6Sot4i4zFQTqCHIriqPbZx3jptzHG2cIgkLlvuQK2LHwr5N_XkXPdkxP8kSmhvYtR99GO-gLD9yJO2Y5z5HfYfPjVUC79So/s320/Back+of+head+modeling5.jpg)
Here is a turbo-smoothed result of my model so far, I am realy happy with how it is coming on. I feel I need some more detail in the neck, to add some more character.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEFMXP7j3tOhBmG5V3kx8OH7it9FofVj-9tMQDNm4-GXUUtioNSZ8yzB7WDiFnfccoBAqOkQW4GyjiQnSVnWtPdbZE1O5rAVnCRtebzKrcPeKsvgW2LCfZHs4-sBWLf55-O_CGYDA1xH8/s320/Back+of+head+modeling6.jpg)
To add detail to the neck I had to add more polygons to the model, I tried to create muscles in the neck and collar bones.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPOyCpcRRxzRk-R9yknTVkFH_dohTIK8ZXQemaL1y64PnApB7Q41jU44nAYpBCU7tjxwS3l5fh6oxxftV1CdqA2fmBahQPM4MS3KrEpVhpPvQJqV6BzSbpPRJCTcWyrpn37K1wLs2yj9Q/s320/Back+of+head+modeling7.jpg)
No comments:
Post a Comment