
Before I could go much further I had to clean up the polygons around the edge of my face, creating a simpler ring of vertexs to model the new part of the head too.
Seen below is the basic shape of the head which is a sphere, much of it is not needed, the main polygons which flow of the head and down the back are used. These create a good base to start modelling from.

Just one side of the head is needed at this time, as when I combine this onto the face the symetry modifier will act on this too, mirroring it for me.


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