Bellow shows me creating flowing lines with the polygons, and bringing the down to the neck.
After attaching the back of the head to the face it now acts on the symetry modifier.
Now I can refine the whole shape of the head and the face as it is all one piece.
Here is a turbo-smoothed result of my model so far, I am realy happy with how it is coming on. I feel I need some more detail in the neck, to add some more character.
To add detail to the neck I had to add more polygons to the model, I tried to create muscles in the neck and collar bones.
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