Monday, 11 October 2010

Adding detail

At this stage I am almost happy with the shape of the model, so I started to add the features into it which couldnt be translated through the topolgy.


By eye I started to extrude and create new polygons to create an accurate representation of the nostrils.


Lips.

Eyelids

I spent some time with the materials and shape of the eyeball, creating reflection and a shiny quaility to it.


Lips.


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